30 August, 2014

Dustin' Off - Deus Ex: Human Revolution: I never asked for this, but I'm glad it's here

Deus Ex: Human Revolution is the prequel to the first Deus Ex game and the rug that Invisible War is swept under. Showing that a Deus Ex game can still be made and still be successful without making it so simple that it looses all of it's heart and soul.



27 August, 2014

Dustin' Off - Deus Ex: Invisible War: Better Left Forgotten

Deus Ex: Invisible War is the squeal to the hit game Deus Ex. The game uses the same, first person, sci-fi, action adventure role-playing features that fans loved in the first game, and introduces a number of new game play and plot elements, like branching story lines. Despite the new features the game is often criticised as the Worst game in the series and is shunned by fans.




25 August, 2014

Dustin' Off - Deus Ex: My Vision is Augmented, My eyes are actually flashlights

Deus Ex; the game, not the Latin phrase Deus Ex Machina meaning ‘A God from A Machine’. Although it certainly does apply to this game filled with Robots, Mechs and pseudo religious undertones. 


22 August, 2014

Review - Gotta Catch 'Em All in WWE SuperCard

Striking at a near perfect time – while still deprived of professional wrestling (because WWE Network still isn’t out in my country of residence yet) and as roster announcements hit for WWE 2K15, WWE SuperCard is a fun way to collect colourful pictures of wrestlers on your phablet (I’m sorry). The best part is that it doesn’t have to cost you a penny.



20 August, 2014

Review - Always Sometimes Monsters, but mostly philosophers.

Want to experience a taste of the hardships of trying to live when you have no money, one fleeting career prospect and are surrounded by people with their own share of problems and prejudices? Well Always Sometimes Monsters can certainly provide that glimpse, you'll just have to keep an eye out for those people with latent philosophical tendencies.




18 August, 2014

Our Most Anticipated Games of 2014

Together, Matthew and I sat down and vigorously thrashed out a list of our most hotly anticipated games that will be released this fall and holiday season. Don’t worry, Evolve wouldn’t have made it anyway…



15 August, 2014

Dustin' Off - Onimusha Warlords

In Dustin' Off we take a look back at some older games; what was good and bad about them back in the day, and why they might still be worth trying out today! This time we revisit Onimusha Warlords, the first, and arguably the best entry in the Onimusha series.




12 August, 2014

Review – Surviving The Last of Us

Last year The Last of Us infected the PlayStation 3 with deadly effect, now Remastered for the PlayStation 4, it looks prettier and runs smoother than ever before. The fractured world of The Last of Us is a cruel one, twisting and toying with your emotions, as easily as it scars the people who attempt to live in it.



09 August, 2014

The Last of Us Remastered - Artful Entrails

Currently deep into reviewing The Last of Us Remastered, I cut myself through the horde of infected long enough to deliver some snippets of the game’s macabre artistry. This was made incredibly easy by the photo mode feature – which coincidentally should be in EVERY GAME EVER.



06 August, 2014

Destiny - That Nebulous Feel

Having extensively played both, the First Look Alpha and the subsequent Beta, I collect my thoughts on how Destiny plays, the murky territory of where it lies within the greater genre-strewn geography, and the expectations and misconceptions inherent with Destiny and it’s messaging.



04 August, 2014

Pure Pool - Hot Pool Pics

As my copy of The Last of Us didn't arrive, I decided to play some Pure Pool instead! Not exactly the heart-wrenching emotional experience I was hoping for this weekend, but these balls are pretty shiny...



Review - I Wouldn't Set My Alarm For 4PM

4PM is an “interactive-thiller”, a (very) short narrative where you are subjected to a day, or at least the eventful parts, of Caroline’s life. She’s an alcoholic – whose favourite beverage has oddly consistent memory-wiping properties.