11 October, 2015

This Week In Videogames – 11/10/2015

It is your Destiny to catch up with this week’s curated news! Sadly, tragically even, there are no Kawaii hotdogs or ripped dudes sporting nothing but their skimpiest undies this time around. Instead we have plenty of disease, rotting and foetid!

This Week In Videogames – 11/10/2015

Survival Is Timeless


Ubisoft, the publisher best known for the Rabbids, announced a new and considerably less adorable videogame in the most excruciating manner just this week. Far Cry Primal was supposed to be revealed after an eight hour long stream of cave drawings, with the shot gradually widening to show more. But thanks to IGN Turkey, who prematurely tweeted the existence of the game alongside a promotional image, the jig was up after only a few hours. Set in the Stone Age, Far Cry Primal sees you stepping into the hide booties of Takkar, whose hunting buddies were killed in an ambush, Takkar must employ his ‘extensive set of survival skills’ to ensure the wellbeing of both himself and his tribe.

far cry primal sabertooth tiger cat stone age

According to Jean-Christophe Guyot, creative director:
 “The Stone Age is the perfect setting for a Far Cry game… The Stone Age is, in a way, the very first frontier for humankind; it’s the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain. That came with conflict, against other humans of course, but also against nature itself.”
Here’s the announcement trailer.


Far Cry Primal is slated for release on February 23rd 2016, on PlayStation 4 and Xbox One, coming to PC sometime in March 2016.

(Via Polygon).

Wyrdstone Age


Mordheim: City of the Damned (this week’s token Games Workshop property) is nearing an actually release having been available as an Early Access title on Steam, since late last year. In its latest trailer below, the same dude who brought us the low down on Battlefleet Gothic: Armada some weeks back, presents a similar exposition of Mordheim, a tactical turn-based role-playing game. Detailing the four factions (or Warbands) available, each of which will have their own single player campaign. Warriors can be levelled up and customised, and Warbands can be taken online against other players. Look for Mordheim’s full release in the ‘first weeks of November’. 


All Knowing Phil


Hot on the heels of a Japanese price cut, Sony announced that from October 9th, PlayStation 4’s would receive a new price of $349.99 in the US, and $429.99 in Canada. A move predicted by Xbox head Phil Spencer last month. Meaning both the Xbox One and PS4 baseline models are available for $350 in the US, there are of course a plethora of bundle options, the new prices of which Sony outlined in the helpful table below.

sony ps4 price cut bundle prices us canada

(Via Gamespot).

It’s A Disease I May Never Be Rid Of


Were you prepared to literally throw money at the screen for those hot limited edition dance emotes all those weeks ago? Well doing it literally still won’t get you far, but figuratively, come Tuesday (October 13th) you’ll get your chance. That’s right microtransactions – you knew they were coming sometime!

Silver will be available on both Xbox Live and PSN from this Tuesday, for use at the ‘Eververse Trading Company’. Initially at least, only emotes (18 of them) like dances will be sold, and players will receive a small amount of complementary Silver to try out the store.  Perhaps most galling of all, the proceeds of these microtransactions will be used to fund the live team; the team responsible for keeping Destiny interesting with in-game events and such. True, there isn’t a monthly fee like some MMOs, but considering all the crap Bungie said about Destiny pre-launch, about it being an ever changing world, putting the onus on the player base by saying; buy microtransactions and we’ll support the game between the arguably overpriced expansions, feels a little questionable in my opinion.

As I’ve stated numerous times, microtransactions are not a part of the modern industry that I usually take issue with; I’ll happily throw money at some games, and I wouldn’t dream of judging anyone who does the same with Destiny. But I would argue Destiny has been (and probably always will be) a raw deal for anyone trying keeping up with its content. Of course, the moment they offer armour shaders for real world money all bets are off…

(Via GiantBomb).

Not only is Destiny rotting, but it’s now become more infectious than ever! This week PS4 owners, who’ve managed to keep mercifully distant of Destiny, awoke to find Destiny The Taken King already added to their library. Just waiting to be purchased and downloaded.

This nightmare revelation was the result of the curated content feature, according to Polygon. When enabled the PS4 will recommend and download links to select titles, which theoretically suit your likes and dislikes. The feature can of course be disabled in the system settings, but for some it may be too late, the Destiny stink may already have reached the fabrics.

(Via Polygon).

Size Isn’t Everything


In an interview with MCV UK, Jose Teixeira a CD Project Red visual effects artist, described the sheer scale of the studio’s current project; Cyberpunk 2077. Teixeira stated, “Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” and that they’re, “[…]really stepping into the unknown in terms of complexity and size and problems we encounter.”

As someone who felt that The Witcher 3, CD Project Red’s previous release back in March, was greatly diminished by a cornucopia of issues both in its design and execution, it was reassuring to hear Teixeira discuss the impact of The Witcher 3 on Cyberpunk 2077. Saying:
“If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it. 
"I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go 'I did this this time, next time I can do it differently, I can do it better'.”
(Via MCV UK).

Halo 5: Guardians black oni scorpion tank ONI, The Last Bastion Of Style


The Halo 5: Guardians marketing warmachine keeps rolling, its advance implacable…  Just like the UNSC’s tanks! On Halo Waypoint this week we got a look at some of the vehicles in the UNSC’s mighty arsenal, in REQ Card form of course. Gone are the days of the plain old green Scorpion, because thanks to the Human-Covenant War every department and office now has access to the big guns. The image on the right is of just such a vehicle, a Scorpion tank sporting the classy black of the Office of Naval Intelligence. Check out these Waypoint blog posts for more UNSC goodness, and some Covenant love

You’ve read it. You’ve played it. And soon you can watch it. Here’s the launch trailer of Halo: The Fall of Reach, an animated take on Eric Nylund’s earlier book, detailing the origins of the ethically questionable – no, downright morally objectionable – Spartan II project.


The Fall of Reach animated series will be included in the Halo 5: Guardians Limited Edition(s) available October 27, 2015, viewable on the Halo Channel. With a DVD/Blu-ray release listed for December 1. 

Additionally, Microsoft announced Halo 5 went gold this week, releasing the meaty infographic found below. Click to enlarge!
Halo 5: Guardians gone gold infographic

This Potato Is Exciting


Rather than depart on a totally bizarre note, as I’m one to do, I’ve decided to end it on the single most exciting video that I’ve watched all week. Though only twenty-two seconds long, this is a real scoop, a genuine sneak peak at what’s on the horizon for Elite Dangerous. 


Elite Dangerous: Horizons launches later this year, but it’s not just a single expansion, it’s a new season of content that will continue to roll out over 2016. Planetary landings are just the beginning.

(Via PCGamesN).

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