11 July, 2016

This Week In Videogames – 10/07/2016

Having blown its collective load at E3, some weeks back, the videogame industry’s news remains but a trickle.

This Week In Videogames – 10/07/2016 banner


Endless Publishing



Sega’s doubling down on one hand of cards, whilst simultaneously folding on another. In it’s ongoing bid for PC strategy game dominance, the publisher snapped up Endless Space/Legend/Dungeon developer Amplitude Studios. And will now publish the in-development Endless Space 2.

This Week In Videogames – 10/07/2016 endless space 2 cravers

While they continue to assail the decidedly digital PC market, Sega make no attempts to re-establish themselves in the European market. This week a deal with Koch Media/Deep Silver was reached, to publish physical and digital select Atlus (a Sega subsidiary) and Sega titles in Europe, most notably Persona 5 — phew! Although 7th Dragon III Code: VFD, Shin Megami Tensei IV: Apocalypse were confirmed too.

(Via VentureBeat, Gematsu).


Evolution Or Necromancy?


Speaking of clawing at relevance, publisher 2K isn’t letting Evolve — that painfully middling asymmetric shooter from last year — rest peacefully. Under the title ‘Evolve Stage 2’, the game relaunching with free-to-play business model.


Hell it works for MMOs right?


Here’s what’s new:
“Evolve has been completely overhauled on PC with new game design, gameplay mechanics, and improved gameplay balance and system performance. All of the content in Evolve, including all the content released following its launch, is unlockable in Evolve Stage 2 completely free simply by playing the game.
If you bought Evolve – THANK YOU! Seriously, from the bottom of our hearts, your loyalty and support is what fueled us to continue expanding and improving the game since launch. It was paramount to us with Evolve Stage 2 that if you own or buy a copy of original Evolve on PC, your game will automatically upgrade to Evolve Stage 2 and you will receive “FOUNDER STATUS” in-game. ”
Check the links below for more on the Founders Status — but again, remember it’s only on PC at the moment. And here’s an extract from Turtle Rock’s cofounders' forum post on the relaunch:
“When people first started playing Evolve at those and other conferences, it was magical. Sure, there was the AAA videogame hype surrounding our title. Yeah, we also had the flashy displays, the giant Goliath statue, and all the other things AAA games do to get people excited. And that stuff was cool. Really cool. But, what we lived for -- what was cooler by far -- was just seeing people play Evolve for the first time. We worked on it for years and then, suddenly, people got to experience our game, controller in-hand. There was genuine excitement -- real joy -- when people played. It was like nothing they’d ever played before and watching it happen was like no high we ever felt. 

Then, when Evolve launched, the reception wasn’t what we expected. Sure, there were some good reviews. There were also bad reviews. Yes, there was excitement. There was also disappointment – for players and for us. The DLC shitstorm hit full force and washed away people’s enthusiasm, dragging us further and further from that first magical pick-up-and-play experience.”

The Splinter Menace


A very different breed of Battlefleet Gothic game tumbled from the Warp onto iOS devices, this week, courtesy of developer Grand Cauldron. Battlefleet Gothic: Leviathan is a turn-based game, supposedly faithful to the tabletop rules — for what it’s worth I believe it is, but have never played the tabletop classic myself.


Leviathan pits the Imperial Navy against the Tyranids in a bid to defend Baal, the Blood Angles homeward. Hopefully we’ll shoot a video with the game this week, though that depends on my ability to fix my desktop, so don’t hold your breath!

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